Grenade Patch Funny Hot Dog Patch
Update 104 is Now Live!
3 Jun
Howdy folks!
Update 104 is ready to rock! While perhaps not one of the flashiest updates we've done in memory, U104 marks a huge milestone in terms of the underlying systems of H3 that are the foundation of the work we have planned for the rest of the summer. The Save/Load functionality (available in the Proving Ground, Indoor Range and Grillhouse) are going to be brought to other sandbox scenes over the coming months along with a suite of Sandbox tools that we're certain you're going to love.
Those of you who've followed our devlogs over the years know that a 'Scenario' system has been attempted twice before and we neeever quite got to something shippable, so it is with great glee that we finally get the base pieces of that in game, and out to you folks.
Anywho I hope you all have a wonderful weekend Thing-Flingin' Watermelons into the air and whatever other hijinks y'all end up getting into.
Cheers,
Anton
Full Changelog - Update 104
- Additions:
- Added New Firearm Set: Mini-14 (Classic and GB in 5.56x45mm) with 5, 10 and 30 round magazines
- Added New RangeToy: Thing Flinger
- Added The Following Items To Item Spawner: 1911 Oversize + Magazine, 1911 Longflop, Cyber Pistol, Hot Dog Grenade, Rail Camera, Camcorder, Gum Drops, Glowstick,
- Added The Following Sosigguns to Item Spawner: Ash12, KEDR, PKM, RG6, SVDS, Makarov, Toz106
- Added New Firearm: AR50a Anti-materiel Rifle (.50 bmg)
- Added New Muzzle Brake: StratBomber
- Added New Item Spawner Section: Save/Load (Available in Limited Scenes For Now)
- Added New Target Set: Steel Pop (Classic, Mini CLassic, Pepper, Mini Speed, Speed)
- Added New Target Set: Steel IPSC (Classic, Simple, Mini)
- Added New Target Set: Steel Walkers (2.5in, 3.5in, 4.75in)
- Added New Target Set: Steel Plate (Gong, Large Diamond, Large Square, Rectangle, Small Diamond, Tombstone Large, Tombstone Small A, Tombstone Small B
- Added New Target Set: Wood Standees (Left/Right Hotdog Solider, Uncle Spam)
- Added New Target: Steel Spinner
- Added New Target: Dueling Tree
- Added New Target: Destructible Apple
- Added New Target: Destructible Watermelon
- Added New Option To Wrist Menu: Cleanup All Spawnable
Changes:
- Dueling tree sub-pieces now reset if you grab the target and release it
- Steel Pop Targets now have a spring state toggle (which can be used to reset them)
- M1911 Longflop now has Stock and Muzzle Attachment pos
- Tweaked collision damage thresholds on destructible targets
- Tweaked spring response on Popper Targets
- Further changes to Sosiggun Recoil
- Sosiggun Uzi now has 20 round capacity instead of 32
- Rebuilt Quickbelt Slot system internally for flexibility, consistent Serialization/Deserialization, and better mod support
- Rebuilt Recoil system and Parameters for all Sosigguns
- Tweaked behavior for steel target volume ranges
- Tweaked behavior for steel target hit decal scaling
- All weapons using the SimpleLauncher base class now properly serialize their chambered round
- 2019 Detective special not properly serializes chambered rounds, battery, heat sink, heat and damage state
- Rebuilt Pumpkin Target
- Rebuilt Clay Pots Targets
- Rebuilt Clay Pigeons Targets
- Added Baseball to Item Spawner (under thrown melee weapons)
- Added an internal flag for OpenBolt Receiver code related to mod functionality
Fixes:
- Fixed physics joint dislocation issues with Dueling tree
- Fixed broken Metadata Preventing Serialization on: Plunger Launcher, SPAAM, Uspsacial Attachments, Thompson 30 carbine Mag, HCB Bolt, Sturm Grenade, M720a1, M1a1 Rocket, M72 Rocket, Remote Missile, RPG7 Rocket, Panzershrek Rocket, OTS38, Meat Fortress EMP Nade, Meat Fortress Ubernade, Cyber Handgun, G3 Picatinny Adapter, Madsen LAR 10 Round Magazine.
- Fixed IFF issue with pinned impact grenades
- Fixed missing reference on HAM Comboscope preventing serialization
- Fixed misnamed field on USP Match
- Fixed physics issue with Dueling tree
- Made it so that grillhouse panel is no longer cleared by 'clear spawnable' button
- Fixed single element null list entries on Rail Lights, Microtorch, MG42, Scar17 CQC
- Fixed missing references breaking Cappocollseum Games
Flipped normal map on some firearms
I've noticed that some normal map details on some firearms seem to have one of their color channels flipped, resulting in a weird reaction to light where the elements look engraved in one direction but also embossed in the other. This is most likely due to normal map of each model being made for either OpenGL or DirectX. Here is a list of firearms that I have found this normal map issue: Explorer 22 SPAS-12 Malyuk IA2 M200 M1918 BAR M60 M79 Thumper This issue obviously does not impact the gameplay itself...
1
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Please Use This to Make Gun Suggestions Ok This Is my Gun Suggestion The Vickers Machine Gun Form World war 1 Please Ok Thank you
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Could Wurstworld or Meat Grinder ever be remastered in the future?
Considering how Rotwieners, Boomskee, and T&H all got "remastered" to reflect modern H3VR standards, I'd hate to see the other legacy scenes not get some kind of revisions to keep them up to par. Wurstworld was my first experience with H3VR, and that scene is around 4 years old now. Even so much as replacing the outdated enemies with Sosigs would be a huge improvement. So would that be possible in the future?...
4
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General Discussions
Update 104-Alpha 1 is Now Live On The Alpha Branch!
27 May
Howdy folks!
Have a new build for your folks this week, mooooooostly bugfix focused, but we've stuffed a couple extra things in the Item Spawner as well that've been in the game in one form or another in the past, but never directly spawnable until now. Do please continue to report any bugs of items you try to save/load that don't. We're slowly working our way through everything :-)
Cheers,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Alpha
Full Changelog - Update 104 - Alpha 1
- Additions:
[/h3]
[/list]
Changes:
- Tweaked collision damage thresholds on destructible targets
- Tweaked spring response on Popper Targets
- Further changes to Sosiggun Recoil
- Sosiggun Uzi now has 20 round capacity instead of 32
Fixes:
- Fixed broken Metadata Preventing Serialization on: Plunger Launcher, SPAAM, Uspsacial Attachments, Thompson 30 carbine Mag, HCB Bolt, Sturm Grenade, M720a1, M1a1 Rocket, M72 Rocket, Remote Missile, RPG7 Rocket, Panzershrek Rocket, OTS38, Meat Fortress EMP Nade, Meat Fortress Ubernade, Cyber Handgun, G3 Picatinny Adapter, Madsen LAR 10 Round Magazine.
- Fixed IFF issue with pinned impact grenades
- Fixed missing reference on HAM Comboscope preventing serialization
- Fixed misnamed field on USP Match
- Fixed physics issue with Dueling tree
- Made it so that grillhouse panel is no longer cleared by 'clear spawnable' button
- Fixed single element null list entries on Rail Lights, Microtorch, MG42, Scar17 CQC
Hot Dogs, Horseshoes & Hand Grenades
Future Content Question
Now that it's going to be adopted by the US military, are we going to see the XM5 "Spear" and the XM250 machine gun in the game, along with the new .277 Fury ammo.
2
22 hours ago
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Русский перевод
Способ перевода игры на Русский язык (что особо многим не нужно)
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hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs this game has hot dogs
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how to shoot gun
1. put bulet in gun 2. do something ( Iforgot what to do) 3. pullled the trigger it will boom :D Bang!
Guide
How to Make a WP/Napalm Banger
This guide is sortof a sequel/expansion for my first guide (the RCAD) which I will be continuously updating. It is a tutorial on how to use the banger crafting system to create a banger that acts like white phosphorous or napalm.
Update 104-e1 is Now Live On The Experimental Branch!
20 May
Howdy folks!
It has been a little while, but we've finally got a new build for (for those of you who don't mind running something at the 'experimental' phase of things). The engineering work for this update cycle has been EXTENSIVE, primarily to bring you all something that's been requested for ages at this point: Scene Saving.
The functionality runs through the new Item Spawner, so as that has progressed, so have all the support systems to enable saving more than a single configured object. I won't go into deep detail here as the past month's worth of devlogs cover everything well, and we'll be doing a splashier update announcement once this comes off the Experimental/Alpha Branch.
Just a reminder though that this build WILL NOT PLAY WELL WITH MANY MODS THAT TOUCH QUICKBELT SLOTS. Please consult your relevant communities/thunderstore pages to make sure you're running the correct version of a mod if you're running this experimental branch. Some major changes have occurred, and we've been working in coordination with the modder folk this past month to make this all happen as smoothly as possible.
Anywho, those of you who play around with this we hope you enjoy, and to everyone else we should have a finalized Update 104 within another week or two.
Cheers,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
Full Changelog - Update 104 - e1
- Additions:
[/h3]
[/list]
Changes:
- Rebuilt Quickbelt Slot system internally for flexibility, consistent Serialization/Deserialization, and better mod support
- Rebuilt Recoil system and Parameters for all Sosigguns
- Tweaked behavior for steel target volume ranges
- Tweaked behavior for steel target hit decal scaling
- All weapons using the SimpleLauncher base class now properly serialize their chambered round
- 2019 Detective special not properly serializes chambered rounds, battery, heat sink, heat and damage state
- Rebuilt Pumpkin Target
- Rebuilt Clay Pots Targets
- Rebuilt Clay Pigeons Targets
- Added Baseball to Item Spawner (under thrown melee weapons)
- Added an internal flag for OpenBolt Receiver code related to mod functionality
Fixes:
- Fixed missing references breaking Cappocollseum Games
Hot Dogs, Horseshoes & Hand Grenades
3 minor bugs
Vanilla, no betas 1-tankgewer ammo jumps to the breech and teleports back when you grab the bolt handle. 2-Takedown 10/22 iron sight is way off zero 3-Galil has a picatinni scope in the related itens, even though it has side mounted rail. (galil thumbnail shows it with a picatinni adapter installed, probable an older gun model that was updated)...
3
19 hours ago
Bug Reports
Source: https://steamcommunity.com/app/450540
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